I've been playing on the Dalvengyr server allot lately. Slowly but surely i've gotten quite a few friends to join me as well.
So yesterday I broke down and formed a guild.
"Order of the Tempest"
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So my doctor got the brilliant idea to take me off pain killers. My neck injury is making itself nice and uncomfortable on the back of my head and causing me a ton of pain. Not fun. I plan on going back to the doctor and requesting either something silly like an MRI, or to see a specialist. Funny thing about that, is he is a neurologist. =/
I think the problem is my previous doctor, who never really paid much attention to my headaches. I did have an MRI, but it was on the front of my face for sinus issues.
At this point my headaches and migrains have me scared out of my wits. Besides the fact that i'm in pain almost 24/7 now, the whole fact that the cause of them is still unknown has me very worried.
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The rogue population on pvp servers is insane. Resonably so though. Now what will be interesting is to see how that changes after 1.12. Rogues are going to become more viable in PvE, and less devistating in PvP.
As it is right now, a PVP build for rogues is unstoppable. They can sneak up on any class and just stun lock the hell out of you. Hunters are supposed to be the equilizer in that, but most other classes have at least 2 other classes that can counter them.
And the Hunter has poor abilities to counter rogues. They need to give Warriors an ability that breaks stun, give mage's some sort of stealth detection reguarding "vanish" (which should be considered a spell), make vanish unable to remove curses (so warlocks curse of agony will prevent vanish or break it).
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That is my 3 cents for the morning.
Tuesday, July 11, 2006
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